Abilities
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Similar to the Touhoumon and Pokémon games, Touhou Puppet Dance Performance's Puppets have Abilities, which are passive skills that are activated under certain circumstances or when specific conditions are met. This page is the master page for all abilities, and contains a summary of what each ability does.
Ability Name | Effect | Ability Name | Effect | Ability Name | Effect |
---|---|---|---|---|---|
Phlegmatic | The weather becomes Calm. | Sanguine | The weather becomes Aurora. | Melancholic | The weather becomes Heavy Fog. |
Choleric | The weather becomes Dust Storm. | Supine | The weather becomes Sun Shower. | Sand Mask | During dust storm, Evasion is increased. No sand damage is received.. |
Sand Force | During dust storm, Fo.Atk is boosted by 30%. No sand damage is received | Sand Devil | During dust storm, Speed is doubled. No sand damage is received. | Flash | During aurora, Speed is doubled. |
Aurora Grace | During aurora, Sp.Def is increased by 50% and some HP is restored at the end of every turn. | Light Curtain | During aurora, you're immune to confusion and status ailments are healed at the end of every turn. | Fog Traveler | During heavy fog, Speed is doubled. |
Surprise Tactics | During heavy fog, SpAtk is boosted by 50%. Damage is received at the end of the turn. | Vanishing Act | During heavy fog, evasion is increased. | Recalibration | During calm, SpAtk and SpDef are boosted by 50%. |
Zen | During calm, the user is immune to status ailments and recovers some HP at the end of every turn. | Breather | During calm, Fo.Def is increased by 50% and some HP is restored at the end of every turn. | Economist | Charms may be restored after use. During calm, you will always restore them. |
Strange Rainbow | Boosts FoAtk by 30% during Sunshower. | Fox's Wedding | Doubles Speed during Sunshower. | Divine Festival | Status ailments are cured at the end of every turn during Sunshower. |
Weather Resist | This Puppet is immune to the effects of weather. | Boundary Blurrer | During weather effects, FoAtk, FoDef, SpAtk, and SpDef are doubled. | Stargazer | Weather skills last forever. |
Timegazer | Terrain skills last 8 turns. | Boundary Savior | During terrain effects, FoDef and SpDef are doubled. Will also recover from ailments at the end of each turn. | Northern Expanse | During Genbu, speed is halved. |
Southern Expanse | During Suzaku, your HP will recover a little bit each turn, ignoring Suzaku's effect. | Western Expanse | During Byakko, 100 acc skills power increases by 20%, no-miss skills power increases by 50%. | Eastern Expanse | During Seiryu, same-type skills are 33% stronger. |
Central Expanse | During Kohryu, your skills ignore the foe's ability. The user may also use held items and Quick Eye. | Gentei's Water | Water skills are 50% more powerful during Genbu. Earth-skill damage is halved. | Sutei's Fire | Fire skills are 50% more powerful during Suzaku. Water-skill damage is halved. |
Byakutei's Metal | Steel skills are 50% more powerful during Byakko. Fire-skill damage is halved. | Seitei's Wood | Nature skills are 50% more powerful during Seiryu. Steel-skill damage is halved. | Koutei's Earth | Earth skills are 50% more powerful during Kohryu. Nature-skill damage is halved. |
Benefit of Fire | When hit by a Fire-type skill, HP is restored. | Grace of Water | When hit by a Water-type skill, HP is restored. | Force of Nature | When hit by a Nature-type skill, damage is nullified and SpAtk is raised. |
Air Cushion | When hit by an Earth-type skill, damage is nullified. Ignores Adverse Wind ability. Ignores mine/poison trap. | Metallurgy | When hit by a Steel-type skill, damage is nullified and FoAtk is raised. | Smooth Sailing | When hit by a Wind-type skill, damage is nullified and Speed is raised. |
Electromagnetic | When hit by an Electric-type skill, damage is nullified and SpAtk is raised. | Absorbent | When hit by a Light-type skill, damage is nullified and SpAtk is raised. | Cloak of Darkness | Restores HP when hit by a Dark-type skill and takes Damage against Light-type skills. |
Negative Aura | When hit by a Dark-type skill, damage is nullified and FoAtk is raised. | Self Exorcism | When hit by a Nether-type skill FoAtk is raised. | Appeased Spirit | When hit by a Nether-type skill, HP is restored. |
Strict Dosage | When hit by a Poison-type skill, HP is restored. Ignores poison trap. Ignores Poison Labyrinth ability. | Master's Defense | When hit by a Fighting-type skill, damage is nullified and FoAtk is raised. | Unwavering Heart | When hit by an Illusion-type skill, damage is nullified and any status ailment is cured. |
Sound Absorb | When hit by a Sound-type skill, damage is nullified, FoAtk is raised, and SpAtk is raised. | In Sync | When hit by an Warped-type skill, damage is nullified and any status ailment is cured. | Spirit of Yang | When hit by an Electric, Light, or Illusion-type skill, Speed is raised. |
Spirit of Yin | When hit by a Dark, Nether, or Poison-type skill, Speed is raised. | Inverse Reaction | When hit by a Light or Dark-type skill only half the damage is taken. | Common Senseless | Ignores type immunities when attacking. |
Shadow Stitch | The opponent cannot flee or swap Puppets. | Battle Mania | Opponents that are Fighting-type cannot flee or swap out. | Stream Form | Void-type skills are treated as Water-type skills. |
Natural Form | Void-type skills are treated as Nature-type skills. | Unyielding Form | Void-type skills are treated as Steel-type skills. | Gale Form | Void-type skills are treated as Wind-type skills. |
Bright Form | Void-type skills are treated as Light-type skills. | Midnight Form | Void-type skills are treated as Dark-type skills. | Ghost Form | Void-type skills are treated as Nether-type skills. |
Antibody | Immune to Poison and Heavy Poison statuses. | Cleared Mind | Immune to Burn and Heavy Burn statuses. | Active | Immune to Stop status. |
Immovable | Immune to flinching. | Flexible | Immune to Paralysis and Shock statuses. | Optimist | Immune to confusion. |
Composed | Immune to Upbeat. | Free Will | Immune to skill usage restrictions. | Resonance | Status ailments are reflected onto opponents when inflicted. |
Gale | When inflicted with an ailment, Speed is boosted 50%. Speed drop from paralysis is ignored. | Last Defense | When inflicted with an ailment, FoDef is boosted by 50%. | Pride | When inflicted with an ailment, SpAtk is boosted 50%. SpAtk drop from Fear is ignored. |
Mind's Eye | When inflicted with a status FoAtk is boosted by 50%. FoAtk drop from blindness is ignored. | Desperation | When poisoned, FoAtk is boosted by 50%. | Inverse Toxin | When poisoned, HP is restored instead of lost. Ignores Poison Labyrinth ability. |
Vigorous | Takes half the turns to return from stop status. | Maintenance | 30% chance to heal from ailments every turn. | Deploy Smoke | Lowers the opponent's FoAtk upon switch in. |
Warning Shot | Lowers the opponent's SpAtk upon switch in. | Projection | Copies your opponent's ability during battle. | Aggressive | Adjusts offensive stats based on the foe's defensive stats. |
Sixth Sense | Notifies you of barrier-penetrating skills your foe knows. | Quick Eye | Allows you to see the held item and ability of the opponent. | Some Guts | Damage the opponent after receiving an attack of 90 or more BP. |
Karmic Retribution | Damage the opponent after receiving an attack of 90 or more BP. | Hate Incarnate | Damage the opponent if fainting is caused by an attack of 70 or more BP. | Poison Body | After an attack, the opponent has a 30% chance to become poisoned. |
Poison Thorns | Opponent has 30% chance to become poisoned from any attack. | Flaming Garment | Opponent has a 30% chance to become burned from any attack. | Electrification | Opponent has 30% chance to become paralyzed from any attack. |
Chaos Induction | Opponent has a 30% chance to become confused from any attack. | Sermon | Opponent has a 30% chance to become weakened from any attack. | Dark Force | Opponent has 10% chance to become blinded from their focus attacks. |
Strong Smile | Opponent has a 10% chance to become afraid from their spread attacks. | Discourager | Reduces the opponent's FoAtk when hit by a skill that your barrier resists. | Disturber | Reduces the foe's FoAtk or SpAtk when hit by a skill that your barrier resists. |
Jamming | Reduces the opponent's Speed after receiving an attack of 80 or more BP. | Infectious | Spreads Infection through attacks that are below 95 BP. | Armor Purge | When hit by a FoAtk, FoDef decreases and Speed increases. |
Insight | Easier to score critical hits. | Sniper | Boosts the strength of critical hits. | Hot Head | FoAtk is increased after taking a critical hit. |
Recoil Offset | Does not receive recoil damage. | Reckless | Damage dealt and recoil received by a recoil move is boosted by 20%. | Wasteful | Effects of held items are ignored. |
Nimble | When a held charm is lost or consumed speed is doubled. | Collectomaniac | If no item is held and you receive damage, you may take the foe's held item. Held items cannot be stolen. | Overwhelm | Enemy Puppets cannot use charms. |
Worrywart | When HP is less than half the held charm is used. | Assault | Attacks have a 10% chance of causing flinching. | Lucky | Secondary effects of skills have double the chance of occurring. |
Charge! | Attack damage is boosted by 30%, but their secondary effects never occur. | Divine Protection | Stats cannot be lowered by the enemy. | Sore Loser | When a stat is decreased FoAtk is raised sharply. |
Positive | When a stat is decreased SpAtk is raised sharply. | Usurpation | Inverts the stat changes. | Wisdom Eye | Attacks ignore the opponent's stat gains other than speed. |
Drunkard | Cannot attack consecutively, however it ignores the foe's ability. | Placid | For 5 turns Power Yukari's SpAtk and Speed are cut in half. Ability changes to Serious, afterwards. | Serious | Power Yukari's SpAtk and Speed increase one stage every turn. |
True Admin | When HP is less than half FoAtk and SpAtk are halved. | Slow Tempo | Always attacks second but receive 10% less damage. | Curiosity | Support skills receive +1 to their priority. |
Brutality | SpAtk is boosted by 50% but accuracy is cut by 20%. | Daredevil | FoAtk is boosted by 50% but accuracy is cut by 20%. | Forward Dash | The power of spread skills are doubled. |
Telescopic | Accuracy is boosted by 30%. | Duel | Neither you nor your opponent will be able to miss. | Precise Aim | Accuracy cannot be lowered. Ignores the foe's Evasion modifiers. Never-miss attacks are 50% stronger. |
Infinite Changes | Changes type to match skill immediately before use. | Hobgoblin | Changes appearance to match that of the last Puppet in the party. Reverts after taking a hit. | After Move | Attack power is boosted by 30% when moving second. |
Infiltration | Attacks ignore defensive fields. | Salvo | Multi-Hit attacks always hit the maximum amount of times. | Niche | The power boost from same-type attacks is even higher. |
Morale Boost | When an opponent is KO'd, FoAtk is raised. | Strategist | Attacks with a base power of 60 or below are boosted by 50%. | Skilled Hand | Ignores the resistances of enemy barriers. |
Unbound | Attacks ignore the foe's ability. | Up Tempo | Speed increases every turn. | Indomitable | Cannot be OHKO'd. Will not receive critical hits either. |
Stubborn | Cannot be OHKO'd. Neither of you can use certain skills either. | Imposing Stance | Damage is only received from skills. | Glamorous | Reduces damage of attacks that penetrate your barrier. |
Emergency Cure | Recovers from status ailments when switching out. | Healing Power | Recovers 1/3 of maximum HP when switching out. | Iron Resolve | Cannot be forced to switch out. |
Peaceful | Can always escape from battle. Trumps other locking abilities. | Bad Medicine | Enemies will be hurt when they try to use HP leaching skills on you. Ignores Poison Labyrinth ability. | Curse Return | Reflects the effects of status skills back on the attacker. |
Poker Face | Ignores the secondary skill effects from attackers. | Yata no Kagami | Takes half damage when at full HP. | Moody | Every turn one random stat rises sharply and one random stat falls. |
Suppression | When hit by an enemy skill there is a 30% chance to seal it. | Unjustness | The enemy's SP consumption is increased by +1. | Good Management | Stat changes from skills and hold items are doubled. |
Were-Hakutaku | When Defense Keine HP is less than half your form is changed. | Flawless | Evasion against status and stat changing skills is increased. | Unique Shield | Only receive half damage from Focus Attacks. |
Auto Heal | HP recovers every turn while not inflicted with a status ailment. | Miracle Mallet | Defense Sukunas FoAtk and FoDef are doubled. | Instant Win | Your speed is increased by 50% on the first turn after entering the field. |
First Hit | Attack power is boosted by 20% when moving first. | Ascertainment | Opponent's Ability does not boost their attacks. | On the Edge | At 1 HP, Speed is tripled and attacks do 30% more damage. |
Invalidate | Removes the opponent's Ability on entry. | Intuition | Blocks increased priority skills. | Flat Speed | Lowers increased priority skills to 0 for both sides. |
Known Limits | Gives and receives less damage from skills that don't match the user's type. | Fast Talker | Two-turn skills can be used in one turn. | Full Power | Skills are 20% more powerful, but takes damage every turn. |
Two of a Kind | The power of skills go down by 40%, but you will do an additional attack. | Affinity Twist | Both parties super effective and resisted elements are reversed. | Vision Bonus | Boosts the power of Illusion skills by 40%. |
Invigorative | Skills you're immune to will increase your Fo.Atk by one stage. | Deflective | Skills you're immune to will increase your Fo.Def and Sp.Def by one stage. | Stimulative | Skills you're immune to will increase your Sp.Atk by one stage. |
Impulsive | Skills you're immune to will increase your Speed by one stage. | Counter Stance | Damages the attacker when hit with a BU skill. | Reflect Guard | Damages the attacker when hit with a EN skill. |
Disjointed Blow | The power of super effective attacks is increased by 40%. | Restraint | The opponent cannot use skills to escape, nor use 2 turn charging skills. | Bibliophilia | When Extra Kosuzu is holding a youma scroll, a certain stat is doubled, and typing and ability is changed. |
Wariness | Disables skills with 50 or less BP. | Mode Shift | Changes Extra Rika's form when using attack skills. Reverts using Supernatural Border. | Reverse Function | Opponent's stat changes are reversed. |
Dream World | Stopped opponents take damage every turn. | Three Bodies | Extra Hecatias Form changes based on the class of skills used. | Adverse Wind | Only Wind-type opponents can flee. |
Poison Labyrinth | Only Poison-type opponents can flee. | Overcompensate | Draining skills absorb 30% more HP. | Harassment | When your stats drop, so does the foe. When the foe's stats increase, your stats increase as well. |
Mindless Dance | 2-3 turn skills have no special effects, but are 10% less powerful. | Final Form | Boosts same-type skills when HP is less than 1/3. | Brute Force | User is able to ignore the foe's ability, but unable to use items. |
Ability Name | Effect | Ability Name | Effect | Ability Name | Effect |
---|---|---|---|---|---|
Phlegmatic | The weather becomes Calm. | Sanguine | The weather becomes Aurora. | Melancholic | The weather becomes Heavy Fog. |
Choleric | The weather becomes Dust Storm. | Sand Mask | During dust storm, Evasion is increased. No sand damage is received. | Sand Force | During dust storm, Fo.Atk is boosted by 30%. No sand damage is received. |
Sand Devil | During dust storm, Speed is doubled. No sand damage is received. | Flash | During aurora, Speed is doubled. | Aurora Grace | During aurora, some HP is restored every turn. |
Light Curtain | During aurora, status ailments are healed at the end of every turn. | Fog Traveler | During heavy fog, Speed is doubled. | Surprise Tactics | During heavy fog, SpAtk is boosted by 50%. Damage is received at the end of the turn. |
Vanishing Act | During heavy fog, evasion is increased. | Recalibration | During calm, SpAtk and SpDef are boosted by 50%. | Zen | During calm, the user is immune to status ailments. |
Breather | During calm, some HP is restored every turn. | Weather Resist | This Puppet is immune to the effects of weather. | Dark Clothing | Resists against Light-type skills and restores HP when hit by a Dark-type skill. |
Economist | Charms may be restored after use. During calm, you will always restore them. | Surging Spirit | Boosts Water-type skills when HP is less than 1/3. | Robust Spirit | Boosts Steel-type skills when HP is less than 1/3. |
Raging Spirit | Boosts Wind-type skills when HP is less than 1/3. | Sparking Spirit | Boosts Electric-type skills when HP is less than 1/3. | Abyssal Spirit | Boosts Dark-type skills when HP is less than 1/3. |
Sinister Spirit | Boosts Nether-type skills when HP is less than 1/3. | Vigorous Spirit | Boosts Fighting-type skills when HP is less than 1/3. | Musical Spirit | Boosts Sound-type skills when HP is less than 1/3. |
Grace of Water | When hit by a Water-type skill, HP is restored. | Force of Nature | When hit by a Nature-type skill, damage is nullified and SpAtk is raised. | Air Cushion | When hit by an Earth-type skill, damage is nullified. Ignores Adverse Wind ability. |
Metallurgy | When hit by a Steel-type skill, damage is nullified and FoAtk is raised. | Smooth Sailing | When hit by a Wind-type skill, damage is nullified and Speed is raised. | Electromagnetic | When hit by an Electric-type skill, damage is nullified and SpAtk is raised. |
Absorbent | When hit by a Light-type skill, damage is nullified and SpAtk is raised. | Negative Aura | When hit by a Dark-type skill, damage is nullified and FoAtk is raised. | Appeased Spirit | When hit by a Nether-type skill, HP is restored. |
Master's Defense | When hit by a Fighting-type skill, damage is nullified and FoAtk is raised. | Unwavering Heart | When hit by an Illusion-type skill, damage is nullified and any status ailment is cured. | Sound Absorb | When hit by a Sound-type skill, damage is nullified, FoAtk is raised, and SpAtk is raised. |
Spirit of Yang | When hit by an Electric, Light, or Illusion-type skill, Speed is raised. | Spirit of Yin | When hit by a Dark, Nether, or Poison-type skill, Speed is raised. | Inverse Reaction | When hit by a Light or Dark-type skill only half the damage is taken. |
Self Exorcism | When hit by a Nether-type skill FoAtk is raised. | Common Senseless | Ignores type immunities when attacking. | Shadow Stitch | The opponent cannot flee or swap Puppets. |
Battle Mania | Opponents that are Fighting-type cannot flee or swap out. | Adverse Wind | Only Wind-type opponents can flee. | Stream Form | Void-type skills are treated as Water-type skills and their power is boosted by 30%. |
Unyielding Form | Void-type skills are treated as Steel-type skills and their power is boosted by 30%. | Gale Form | Void-type skills are treated as Wind-type skills and their power is boosted by 30%. | Bright Form | Void-type skills are treated as Light-type skills and their power is boosted by 30%. |
Ghost Form | Void-type skills are treated as Nether-type skills and their power is boosted by 30%. | Antibody | Immune to Poison and Heavy Poison statuses. | Cleared Mind | Immune to Burn and Heavy Burn statuses. |
Active | Immune to Stop status. | Immovable | Immune to flinching. | Flexible | Immune to paralysis. |
Optimist | Immune to confusion. | Composed | Immune to Upbeat. | Free Will | Immune to skill usage restrictions. |
Resonance | Status ailments are reflected onto opponents when inflicted. | Gale | When inflicted with an ailment, Speed is boosted 50%. Speed drop from paralysis is ignored. | Last Defense | When inflicted with an ailment, FoDef is boosted by 50%. |
Desperation | When poisoned, FoAtk is boosted by 50%. | Inverse Toxin | When poisoned, HP is restored instead of lost. | Maintenance | 30% chance to heal from ailments every turn. |
Mind's Eye | When inflicted with a status FoAtk is boosted by 50%. FoAtk drop from blindness is ignored. | Warning Shot | Lowers the opponent's SpAtk upon switch in. | Deploy Smoke | Lowers the opponent's FoAtk upon switch in. |
Projection | Copies your opponent's ability during battle. | Aggressive | Adjusts offensive stats based on the foe's defensive stats. | Sixth Sense | Notifies you of barrier-penetrating skills your foe knows. |
Quick Eye | Allows you to see the held item of the opponent. | Some Guts | Damage the opponent after receiving an attack of 95 or more BP. | Karmic Retribution | Damage the opponent after receiving an attack of 95 or more BP. |
Hate Incarnate | Damage the opponent if fainting is caused by an attack of 90 or more BP. | Poison Thorns | Opponent has 30% chance to become poisoned from their focus attacks. | Flaming Garment | Opponent has a 30% chance to become burned from their spread attacks. |
Electrification | Opponent has 30% chance to become paralyzed from their focus attacks. | Chaos Induction | Opponent has a 30% chance to become confused from their focus attacks. | Sermon | Opponent has a 30% chance to become weakened from their spread attacks. |
Dark Force | Opponent has 10% chance to become blinded from their focus attacks. | Strong Smile | Opponent has a 10% chance to become afraid from their spread attacks. | Jamming | Reduces the opponent's Speed after receiving an attack of 80 or more BP. |
Discourager | Reduces the opponent's FoAtk when hit by a skill that your barrier resists. | Disturber | Reduces the foe's FoAtk or SpAtk when hit by a skill that your barrier resists. | Infectious | Spreads Infection through attacks that are below 95 BP. |
Armor Purge | When hit by a FoAtk, FoDef decreases and Speed increases. | Insight | Easier to score critical hits. | Sniper | Boosts the strength of critical hits. |
Hot Head | FoAtk is increased after taking a critical hit. | Recoil Offset | Does not receive recoil damage. | Reckless | Damage dealt and recoil received by a recoil move is boosted by 20%. |
Wasteful | Effects of held items are ignored. | Nimble | When a held charm is lost or consumed speed is doubled. | Kleptomaniac | If no item is held there is a chance to steal an foe's item after attacking. |
Collectomaniac | Held items cannot be stolen. | Overwhelm | Enemy Puppets cannot use charms. | Worrywart | When HP is less than half the held charm is used. |
Assault | Attacks have a 10% chance of causing flinching. | Poison Body | After an attack, the opponent has a 30% chance to become poisoned. | Lucky | Secondary effects of skills have double the chance of occurring. |
Charge! | Attack damage is boosted by 30%, but their secondary effects never occur. | Divine Protection | Stats cannot be lowered by the enemy. | Sore Loser | When a stat is decreased FoAtk is raised sharply. |
Positive | When a stat is decreased SpAtk is raised sharply. | Usurpation | Inverts the stat changes. | Wisdom Eye | Attacks ignore the opponent's stat gains other than speed. |
Drunkard | Cannot attack consecutively. | Placid | For 5 turns SpAtk and Speed are cut in half. | True Admin | When HP is less than half FoAtk and SpAtk are halved. |
Slow Tempo | Always attacks second but receive 10% less damage. | Curiosity | Support skills receive +1 to their priority. | Brutality | SpAtk is boosted by 50% but accuracy is cut by 20%. |
Daredevil | FoAtk is boosted by 50% but accuracy is cut by 20%. | Telescopic | Accuracy is boosted by 30%. | Duel | Neither you nor your opponent will be able to miss. |
Precise Aim | Accuracy cannot be lowered. Ignores the foe's Evasion modifiers. | Infinite Changes | Changes type to match skill immediately before use. | Hobgoblin | Changes appearance to match that of the last Puppet in the party. Reverts after taking a hit. |
After Move | Attack power is boosted by 30% when moving second. | Infiltration | Attacks ignore defensive fields. | Salvo | Multi-Hit attacks always hit the maximum amount of times. |
Niche | The power boost from same-type attacks is even higher. | Morale Boost | When an opponent is KO'd, FoAtk is raised. | Strategist | Attacks with a base power of 60 or below are boosted by 50%. |
Skilled Hand | Ignores the resistances of enemy barriers. | Unbound | Attacks ignore the foe's ability. | Up Tempo | Speed increases every turn. |
Indomitable | Cannot be OHKO'd. Will not receive critical hits either. | Stubborn | Cannot be OHKO'd. Neither of you can use certain skills either. | Imposing Stance | Damage is only received from skills. |
Glamorous | Reduces damage of attacks that penetrate your barrier. | Emergency Cure | Recovers from status ailments when switching out. | Healing Power | Recovers 1/3 of maximum HP when switching out. |
Iron Resolve | Cannot be forced to switch out. | Peaceful | Can always escape from battle. Trumps other locking abilities. | Bad Medicine | Enemies will be hurt when they try to use HP leaching skills on you. |
Curse Return | Reflects the effects of status skills back on the attacker. | Poker Face | Ignores the secondary skill effects from attackers. | Yata no Kagami | Takes half damage when at full HP. |
Moody | Every turn one random stat rises sharply and one random stat falls. | Suppression | When hit by an enemy skill there is a 30% chance to seal it. | Unjustness | The enemy's SP consumption is doubled. |
Good Management | Stat changes from skills and hold items are doubled. | Were-Hakutaku | When HP is less than half your form is changed. | Frail Health | Take no damage from attacks that do not penetrate the barrier. |
Flawless | Evasion against status and stat changing skills is increased. | Unique Shield | Only receive half damage from Focus Attacks. | Auto Heal | HP recovers every turn while not inflicted with a status ailment. |
Miracle Mallet | FoAtk and FoDef are doubled. | Stargazer | Weather skills last forever. | Timegazer | Terrain skills last 8 turns. |
Boundary Blurrer | During weather effects, FoAtk, FoDef, SpAtk, and SpDef are doubled. | Boundary Savior | During terrain effects, FoDef and SpDef are doubled. Will also recover from ailments at the end of each turn. | Cloak of Darkness | Restores HP when hit by a Dark-type skill and takes Damage against Light-type skills . |