||The weather becomes Calm.
||The weather becomes Aurora.
||The weather becomes Heavy Fog.
||The weather becomes Dust Storm.
||The weather becomes Sun Shower.
||During dust storm, Evasion is increased. No sand damage is received..
||During dust storm, Fo.Atk is boosted by 30%. No sand damage is received
||During dust storm, Speed is doubled. No sand damage is received.
||During aurora, Speed is doubled.
||During aurora, Sp.Def is increased by 50% and some HP is restored at the end of every turn.
||During aurora, you're immune to confusion and status ailments are healed at the end of every turn.
||During heavy fog, Speed is doubled.
||During heavy fog, SpAtk is boosted by 50%. Damage is received at the end of the turn.
||During heavy fog, evasion is increased.
||During calm, SpAtk and SpDef are boosted by 50%.
||During calm, the user is immune to status ailments and recovers some HP at the end of every turn.
||During calm, Fo.Def is increased by 50% and some HP is restored at the end of every turn.
||Charms may be restored after use. During calm, you will always restore them.
||Boosts FoAtk by 30% during Sunshower.
||Doubles Speed during Sunshower.
||Status ailments are cured at the end of every turn during Sunshower.
||This Puppet is immune to the effects of weather.
||During weather effects, FoAtk, FoDef, SpAtk, and SpDef are doubled.
||Weather skills last forever.
||Terrain skills last 8 turns.
||During terrain effects, FoDef and SpDef are doubled. Will also recover from ailments at the end of each turn.
||During Genbu, speed is halved.
||During Suzaku, your HP will recover a little bit each turn, ignoring Suzaku's effect.
||During Byakko, 100 acc skills power increases by 20%, no-miss skills power increases by 50%.
||During Seiryu, same-type skills are 33% stronger.
||During Kohryu, your skills ignore the foe's ability. The user may also use held items and Quick Eye.
||Water skills are 50% more powerful during Genbu. Earth-skill damage is halved.
||Fire skills are 50% more powerful during Suzaku. Water-skill damage is halved.
||Steel skills are 50% more powerful during Byakko. Fire-skill damage is halved.
||Nature skills are 50% more powerful during Seiryu. Steel-skill damage is halved.
||Earth skills are 50% more powerful during Kohryu. Nature-skill damage is halved.
|Benefit of Fire
||When hit by a Fire-type skill, HP is restored.
||Grace of Water
||When hit by a Water-type skill, HP is restored.
||Force of Nature
||When hit by a Nature-type skill, damage is nullified and SpAtk is raised.
||When hit by an Earth-type skill, damage is nullified. Ignores Adverse Wind ability. Ignores mine/poison trap.
||When hit by a Steel-type skill, damage is nullified and FoAtk is raised.
||When hit by a Wind-type skill, damage is nullified and Speed is raised.
||When hit by an Electric-type skill, damage is nullified and SpAtk is raised.
||When hit by a Light-type skill, damage is nullified and SpAtk is raised.
||Cloak of Darkness
||Restores HP when hit by a Dark-type skill and takes Damage against Light-type skills.
||When hit by a Dark-type skill, damage is nullified and FoAtk is raised.
||When hit by a Nether-type skill FoAtk is raised.
||When hit by a Nether-type skill, HP is restored.
||When hit by a Poison-type skill, HP is restored. Ignores poison trap. Ignores Poison Labyrinth ability.
||When hit by a Fighting-type skill, damage is nullified and FoAtk is raised.
||When hit by an Illusion-type skill, damage is nullified and any status ailment is cured.
||When hit by a Sound-type skill, damage is nullified, FoAtk is raised, and SpAtk is raised.
||When hit by an Warped-type skill, damage is nullified and any status ailment is cured.
||Spirit of Yang
||When hit by an Electric, Light, or Illusion-type skill, Speed is raised.
|Spirit of Yin
||When hit by a Dark, Nether, or Poison-type skill, Speed is raised.
||When hit by a Light or Dark-type skill only half the damage is taken.
||Ignores type immunities when attacking.
||The opponent cannot flee or swap Puppets.
||Opponents that are Fighting-type cannot flee or swap out.
||Void-type skills are treated as Water-type skills.
||Void-type skills are treated as Nature-type skills.
||Void-type skills are treated as Steel-type skills.
||Void-type skills are treated as Wind-type skills.
||Void-type skills are treated as Light-type skills.
||Void-type skills are treated as Dark-type skills.
||Void-type skills are treated as Nether-type skills.
||Immune to Poison and Heavy Poison statuses.
||Immune to Burn and Heavy Burn statuses.
||Immune to Stop status.
||Immune to flinching.
||Immune to Paralysis and Shock statuses.
||Immune to confusion.
||Immune to Upbeat.
||Immune to skill usage restrictions.
||Status ailments are reflected onto opponents when inflicted.
||When inflicted with an ailment, Speed is boosted 50%. Speed drop from paralysis is ignored.
||When inflicted with an ailment, FoDef is boosted by 50%.
||When inflicted with an ailment, SpAtk is boosted 50%. SpAtk drop from Fear is ignored.
||When inflicted with a status FoAtk is boosted by 50%. FoAtk drop from blindness is ignored.
||When poisoned, FoAtk is boosted by 50%.
||When poisoned, HP is restored instead of lost. Ignores Poison Labyrinth ability.
||Takes half the turns to return from stop status.
||30% chance to heal from ailments every turn.
||Lowers the opponent's FoAtk upon switch in.
||Lowers the opponent's SpAtk upon switch in.
||Copies your opponent's ability during battle.
||Adjusts offensive stats based on the foe's defensive stats.
||Notifies you of barrier-penetrating skills your foe knows.
||Allows you to see the held item and ability of the opponent.
||Damage the opponent after receiving an attack of 90 or more BP.
||Damage the opponent after receiving an attack of 90 or more BP.
||Damage the opponent if fainting is caused by an attack of 70 or more BP.
||After an attack, the opponent has a 30% chance to become poisoned.
||Opponent has 30% chance to become poisoned from any attack.
||Opponent has a 30% chance to become burned from any attack.
||Opponent has 30% chance to become paralyzed from any attack.
||Opponent has a 30% chance to become confused from any attack.
||Opponent has a 30% chance to become weakened from any attack.
||Opponent has 10% chance to become blinded from their focus attacks.
||Opponent has a 10% chance to become afraid from their spread attacks.
||Reduces the opponent's FoAtk when hit by a skill that your barrier resists.
||Reduces the foe's FoAtk or SpAtk when hit by a skill that your barrier resists.
||Reduces the opponent's Speed after receiving an attack of 80 or more BP.
||Spreads Infection through attacks that are below 95 BP.
||When hit by a FoAtk, FoDef decreases and Speed increases.
||Easier to score critical hits.
||Boosts the strength of critical hits.
||FoAtk is increased after taking a critical hit.
||Does not receive recoil damage.
||Damage dealt and recoil received by a recoil move is boosted by 20%.
||Effects of held items are ignored.
||When a held charm is lost or consumed speed is doubled.
||If no item is held and you receive damage, you may take the foe's held item. Held items cannot be stolen.
||Enemy Puppets cannot use charms.
||When HP is less than half the held charm is used.
||Attacks have a 10% chance of causing flinching.
||Secondary effects of skills have double the chance of occurring.
||Attack damage is boosted by 30%, but their secondary effects never occur.
||Stats cannot be lowered by the enemy.
||When a stat is decreased FoAtk is raised sharply.
||When a stat is decreased SpAtk is raised sharply.
||Inverts the stat changes.
||Attacks ignore the opponent's stat gains other than speed.
||Cannot attack consecutively, however it ignores the foe's ability.
||For 5 turns Power Yukari's SpAtk and Speed are cut in half. Ability changes to Serious, afterwards.
||Power Yukari's SpAtk and Speed increase one stage every turn.
||When HP is less than half FoAtk and SpAtk are halved.
||Always attacks second but receive 10% less damage.
||Support skills receive +1 to their priority.
||SpAtk is boosted by 50% but accuracy is cut by 20%.
||FoAtk is boosted by 50% but accuracy is cut by 20%.
||The power of spread skills are doubled.
||Accuracy is boosted by 30%.
||Neither you nor your opponent will be able to miss.
||Accuracy cannot be lowered. Ignores the foe's Evasion modifiers. Never-miss attacks are 50% stronger.
||Changes type to match skill immediately before use.
||Changes appearance to match that of the last Puppet in the party. Reverts after taking a hit.
||Attack power is boosted by 30% when moving second.
||Attacks ignore defensive fields.
||Multi-Hit attacks always hit the maximum amount of times.
||The power boost from same-type attacks is even higher.
||When an opponent is KO'd, FoAtk is raised.
||Attacks with a base power of 60 or below are boosted by 50%.
||Ignores the resistances of enemy barriers.
||Attacks ignore the foe's ability.
||Speed increases every turn.
||Cannot be OHKO'd. Will not receive critical hits either.
||Cannot be OHKO'd. Neither of you can use certain skills either.
||Damage is only received from skills.
||Reduces damage of attacks that penetrate your barrier.
||Recovers from status ailments when switching out.
||Recovers 1/3 of maximum HP when switching out.
||Cannot be forced to switch out.
||Can always escape from battle. Trumps other locking abilities.
||Enemies will be hurt when they try to use HP leaching skills on you. Ignores Poison Labyrinth ability.
||Reflects the effects of status skills back on the attacker.
||Ignores the secondary skill effects from attackers.
||Yata no Kagami
||Takes half damage when at full HP.
||Every turn one random stat rises sharply and one random stat falls.
||When hit by an enemy skill there is a 30% chance to seal it.
||The enemy's SP consumption is increased by +1.
||Stat changes from skills and hold items are doubled.
||When Defense Keine HP is less than half your form is changed.
||Evasion against status and stat changing skills is increased.
||Only receive half damage from Focus Attacks.
||HP recovers every turn while not inflicted with a status ailment.
||Defense Sukunas FoAtk and FoDef are doubled.
||Your speed is increased by 50% on the first turn after entering the field.
||Attack power is boosted by 20% when moving first.
||Opponent's Ability does not boost their attacks.
||On the Edge
||At 1 HP, Speed is tripled and attacks do 30% more damage.
||Removes the opponent's Ability on entry.
||Blocks increased priority skills.
||Lowers increased priority skills to 0 for both sides.
||Gives and receives less damage from skills that don't match the user's type.
||Two-turn skills can be used in one turn.
||Skills are 20% more powerful, but takes damage every turn.
|Two of a Kind
||The power of skills go down by 40%, but you will do an additional attack.
||Both parties super effective and resisted elements are reversed.
||Boosts the power of Illusion skills by 40%.
||Skills you're immune to will increase your Fo.Atk by one stage.
||Skills you're immune to will increase your Fo.Def and Sp.Def by one stage.
||Skills you're immune to will increase your Sp.Atk by one stage.
||Skills you're immune to will increase your Speed by one stage.
||Damages the attacker when hit with a BU skill.
||Damages the attacker when hit with a EN skill.
||The power of super effective attacks is increased by 40%.
||If the foe uses a switch-out skill, they are unable to switch for 2 turns.
||When Extra Kosuzu is holding a youma scroll, a certain stat is doubled, and typing and ability is changed.
||Disables skills with 50 or less BP.
||Changes Extra Rika's form when using attack skills. Reverts using Supernatural Border.
||Opponent's stat changes are reversed.
||Stopped opponents take damage every turn.
||Extra Hecatias Form changes based on the class of skills used.
||Only Wind-type opponents can flee.
||Only Poison-type opponents can flee.
||Draining skills absorb 30% more HP.
||When your stats drop, so does the foe. When the foe's stats increase, your stats increase as well.
||2-3 turn skills have no special effects, but are 10% less powerful.
||Boosts same-type skills when HP is less than 1/3.
||User is able to ignore the foe's ability, but unable to use items.