Ability Name
|
Effect
|
Ability Name
|
Effect
|
Ability Name
|
Effect
|
Phlegmatic
|
The weather becomes Calm.
|
Sanguine
|
The weather becomes Aurora.
|
Melancholic
|
The weather becomes Heavy Fog.
|
Choleric
|
The weather becomes Dust Storm.
|
Supine
|
The weather becomes Sun Shower.
|
Sand Mask
|
During dust storm, Evasion is increased. No sand damage is received..
|
Sand Force
|
During dust storm, Fo.Atk is boosted by 30%. No sand damage is received
|
Sand Devil
|
During dust storm, Speed is doubled. No sand damage is received.
|
Flash
|
During aurora, Speed is doubled.
|
Aurora Grace
|
During aurora, Sp.Def is increased by 50% and some HP is restored at the end of every turn.
|
Light Curtain
|
During aurora, you're immune to confusion and status ailments are healed at the end of every turn.
|
Fog Traveler
|
During heavy fog, Speed is doubled.
|
Surprise Tactics
|
During heavy fog, SpAtk is boosted by 50%. Damage is received at the end of the turn.
|
Vanishing Act
|
During heavy fog, evasion is increased.
|
Recalibration
|
During calm, SpAtk and SpDef are boosted by 50%.
|
Zen
|
During calm, the user is immune to status ailments and recovers some HP at the end of every turn.
|
Breather
|
During calm, Fo.Def is increased by 50% and some HP is restored at the end of every turn.
|
Economist
|
Charms may be restored after use. During calm, you will always restore them.
|
Strange Rainbow
|
Boosts FoAtk by 30% during Sunshower.
|
Fox's Wedding
|
Doubles Speed during Sunshower.
|
Divine Festival
|
Status ailments are cured at the end of every turn during Sunshower.
|
Weather Resist
|
This Puppet is immune to the effects of weather.
|
Boundary Blurrer
|
During weather effects, FoAtk, FoDef, SpAtk, and SpDef are doubled.
|
Stargazer
|
Weather skills last forever.
|
Timegazer
|
Terrain skills last 8 turns.
|
Boundary Savior
|
During terrain effects, FoDef and SpDef are doubled. Will also recover from ailments at the end of each turn.
|
Northern Expanse
|
During Genbu, speed is halved.
|
Southern Expanse
|
During Suzaku, your HP will recover a little bit each turn, ignoring Suzaku's effect.
|
Western Expanse
|
During Byakko, 100 acc skills power increases by 20%, no-miss skills power increases by 50%.
|
Eastern Expanse
|
During Seiryu, same-type skills are 33% stronger.
|
Central Expanse
|
During Kohryu, your skills ignore the foe's ability. The user may also use held items and Quick Eye.
|
Gentei's Water
|
Water skills are 50% more powerful during Genbu. Earth-skill damage is halved.
|
Sutei's Fire
|
Fire skills are 50% more powerful during Suzaku. Water-skill damage is halved.
|
Byakutei's Metal
|
Steel skills are 50% more powerful during Byakko. Fire-skill damage is halved.
|
Seitei's Wood
|
Nature skills are 50% more powerful during Seiryu. Steel-skill damage is halved.
|
Koutei's Earth
|
Earth skills are 50% more powerful during Kohryu. Nature-skill damage is halved.
|
Benefit of Fire
|
When hit by a Fire-type skill, HP is restored.
|
Grace of Water
|
When hit by a Water-type skill, HP is restored.
|
Force of Nature
|
When hit by a Nature-type skill, damage is nullified and SpAtk is raised.
|
Air Cushion
|
When hit by an Earth-type skill, damage is nullified. Ignores Adverse Wind ability. Ignores mine/poison trap.
|
Metallurgy
|
When hit by a Steel-type skill, damage is nullified and FoAtk is raised.
|
Smooth Sailing
|
When hit by a Wind-type skill, damage is nullified and Speed is raised.
|
Electromagnetic
|
When hit by an Electric-type skill, damage is nullified and SpAtk is raised.
|
Absorbent
|
When hit by a Light-type skill, damage is nullified and SpAtk is raised.
|
Cloak of Darkness
|
Restores HP when hit by a Dark-type skill and takes Damage against Light-type skills.
|
Negative Aura
|
When hit by a Dark-type skill, damage is nullified and FoAtk is raised.
|
Self Exorcism
|
When hit by a Nether-type skill FoAtk is raised.
|
Appeased Spirit
|
When hit by a Nether-type skill, HP is restored.
|
Strict Dosage
|
When hit by a Poison-type skill, HP is restored. Ignores poison trap. Ignores Poison Labyrinth ability.
|
Master's Defense
|
When hit by a Fighting-type skill, damage is nullified and FoAtk is raised.
|
Unwavering Heart
|
When hit by an Illusion-type skill, damage is nullified and any status ailment is cured.
|
Sound Absorb
|
When hit by a Sound-type skill, damage is nullified, FoAtk is raised, and SpAtk is raised.
|
In Sync
|
When hit by an Warped-type skill, damage is nullified and any status ailment is cured.
|
Spirit of Yang
|
When hit by an Electric, Light, or Illusion-type skill, Speed is raised.
|
Spirit of Yin
|
When hit by a Dark, Nether, or Poison-type skill, Speed is raised.
|
Inverse Reaction
|
When hit by a Light or Dark-type skill only half the damage is taken.
|
Common Senseless
|
Ignores type immunities when attacking.
|
Shadow Stitch
|
The opponent cannot flee or swap Puppets.
|
Battle Mania
|
Opponents that are Fighting-type cannot flee or swap out.
|
Stream Form
|
Void-type skills are treated as Water-type skills.
|
Natural Form
|
Void-type skills are treated as Nature-type skills.
|
Unyielding Form
|
Void-type skills are treated as Steel-type skills.
|
Gale Form
|
Void-type skills are treated as Wind-type skills.
|
Bright Form
|
Void-type skills are treated as Light-type skills.
|
Midnight Form
|
Void-type skills are treated as Dark-type skills.
|
Ghost Form
|
Void-type skills are treated as Nether-type skills.
|
Antibody
|
Immune to Poison and Heavy Poison statuses.
|
Cleared Mind
|
Immune to Burn and Heavy Burn statuses.
|
Active
|
Immune to Stop status.
|
Immovable
|
Immune to flinching.
|
Flexible
|
Immune to Paralysis and Shock statuses.
|
Optimist
|
Immune to confusion.
|
Composed
|
Immune to Upbeat.
|
Free Will
|
Immune to skill usage restrictions.
|
Resonance
|
Status ailments are reflected onto opponents when inflicted.
|
Gale
|
When inflicted with an ailment, Speed is boosted 50%. Speed drop from paralysis is ignored.
|
Last Defense
|
When inflicted with an ailment, FoDef is boosted by 50%.
|
Pride
|
When inflicted with an ailment, SpAtk is boosted 50%. SpAtk drop from Fear is ignored.
|
Mind's Eye
|
When inflicted with a status FoAtk is boosted by 50%. FoAtk drop from blindness is ignored.
|
Desperation
|
When poisoned, FoAtk is boosted by 50%.
|
Inverse Toxin
|
When poisoned, HP is restored instead of lost. Ignores Poison Labyrinth ability.
|
Vigorous
|
Takes half the turns to return from stop status.
|
Maintenance
|
30% chance to heal from ailments every turn.
|
Deploy Smoke
|
Lowers the opponent's FoAtk upon switch in.
|
Warning Shot
|
Lowers the opponent's SpAtk upon switch in.
|
Projection
|
Copies your opponent's ability during battle.
|
Aggressive
|
Adjusts offensive stats based on the foe's defensive stats.
|
Sixth Sense
|
Notifies you of barrier-penetrating skills your foe knows.
|
Quick Eye
|
Allows you to see the held item and ability of the opponent.
|
Some Guts
|
Damage the opponent after receiving an attack of 90 or more BP.
|
Karmic Retribution
|
Damage the opponent after receiving an attack of 90 or more BP.
|
Hate Incarnate
|
Damage the opponent if fainting is caused by an attack of 70 or more BP.
|
Poison Body
|
After an attack, the opponent has a 30% chance to become poisoned.
|
Poison Thorns
|
Opponent has 30% chance to become poisoned from any attack.
|
Flaming Garment
|
Opponent has a 30% chance to become burned from any attack.
|
Electrification
|
Opponent has 30% chance to become paralyzed from any attack.
|
Chaos Induction
|
Opponent has a 30% chance to become confused from any attack.
|
Sermon
|
Opponent has a 30% chance to become weakened from any attack.
|
Dark Force
|
Opponent has 10% chance to become blinded from their focus attacks.
|
Strong Smile
|
Opponent has a 10% chance to become afraid from their spread attacks.
|
Discourager
|
Reduces the opponent's FoAtk when hit by a skill that your barrier resists.
|
Disturber
|
Reduces the foe's FoAtk or SpAtk when hit by a skill that your barrier resists.
|
Jamming
|
Reduces the opponent's Speed after receiving an attack of 80 or more BP.
|
Infectious
|
Spreads Infection through attacks that are below 95 BP.
|
Armor Purge
|
When hit by a FoAtk, FoDef decreases and Speed increases.
|
Insight
|
Easier to score critical hits.
|
Sniper
|
Boosts the strength of critical hits.
|
Hot Head
|
FoAtk is increased after taking a critical hit.
|
Recoil Offset
|
Does not receive recoil damage.
|
Reckless
|
Damage dealt and recoil received by a recoil move is boosted by 20%.
|
Wasteful
|
Effects of held items are ignored.
|
Nimble
|
When a held charm is lost or consumed speed is doubled.
|
Collectomaniac
|
If no item is held and you receive damage, you may take the foe's held item. Held items cannot be stolen.
|
Overwhelm
|
Enemy Puppets cannot use charms.
|
Worrywart
|
When HP is less than half the held charm is used.
|
Assault
|
Attacks have a 10% chance of causing flinching.
|
Lucky
|
Secondary effects of skills have double the chance of occurring.
|
Charge!
|
Attack damage is boosted by 30%, but their secondary effects never occur.
|
Divine Protection
|
Stats cannot be lowered by the enemy.
|
Sore Loser
|
When a stat is decreased FoAtk is raised sharply.
|
Positive
|
When a stat is decreased SpAtk is raised sharply.
|
Usurpation
|
Inverts the stat changes.
|
Wisdom Eye
|
Attacks ignore the opponent's stat gains other than speed.
|
Drunkard
|
Cannot attack consecutively, however it ignores the foe's ability.
|
Placid
|
For 5 turns Power Yukari's SpAtk and Speed are cut in half. Ability changes to Serious, afterwards.
|
Serious
|
Power Yukari's SpAtk and Speed increase one stage every turn.
|
True Admin
|
When HP is less than half FoAtk and SpAtk are halved.
|
Slow Tempo
|
Always attacks second but receive 10% less damage.
|
Curiosity
|
Support skills receive +1 to their priority.
|
Brutality
|
SpAtk is boosted by 50% but accuracy is cut by 20%.
|
Daredevil
|
FoAtk is boosted by 50% but accuracy is cut by 20%.
|
Forward Dash
|
The power of spread skills are doubled.
|
Telescopic
|
Accuracy is boosted by 30%.
|
Duel
|
Neither you nor your opponent will be able to miss.
|
Precise Aim
|
Accuracy cannot be lowered. Ignores the foe's Evasion modifiers. Never-miss attacks are 50% stronger.
|
Infinite Changes
|
Changes type to match skill immediately before use.
|
Hobgoblin
|
Changes appearance to match that of the last Puppet in the party. Reverts after taking a hit.
|
After Move
|
Attack power is boosted by 30% when moving second.
|
Infiltration
|
Attacks ignore defensive fields.
|
Salvo
|
Multi-Hit attacks always hit the maximum amount of times.
|
Niche
|
The power boost from same-type attacks is even higher.
|
Morale Boost
|
When an opponent is KO'd, FoAtk is raised.
|
Strategist
|
Attacks with a base power of 60 or below are boosted by 50%.
|
Skilled Hand
|
Ignores the resistances of enemy barriers.
|
Unbound
|
Attacks ignore the foe's ability.
|
Up Tempo
|
Speed increases every turn.
|
Indomitable
|
Cannot be OHKO'd. Will not receive critical hits either.
|
Stubborn
|
Cannot be OHKO'd. Neither of you can use certain skills either.
|
Imposing Stance
|
Damage is only received from skills.
|
Glamorous
|
Reduces damage of attacks that penetrate your barrier.
|
Emergency Cure
|
Recovers from status ailments when switching out.
|
Healing Power
|
Recovers 1/3 of maximum HP when switching out.
|
Iron Resolve
|
Cannot be forced to switch out.
|
Peaceful
|
Can always escape from battle. Trumps other locking abilities.
|
Bad Medicine
|
Enemies will be hurt when they try to use HP leaching skills on you. Ignores Poison Labyrinth ability.
|
Curse Return
|
Reflects the effects of status skills back on the attacker.
|
Poker Face
|
Ignores the secondary skill effects from attackers.
|
Yata no Kagami
|
Takes half damage when at full HP.
|
Moody
|
Every turn one random stat rises sharply and one random stat falls.
|
Suppression
|
When hit by an enemy skill there is a 30% chance to seal it.
|
Unjustness
|
The enemy's SP consumption is increased by +1.
|
Good Management
|
Stat changes from skills and hold items are doubled.
|
Were-Hakutaku
|
When Defense Keine HP is less than half your form is changed.
|
Flawless
|
Evasion against status and stat changing skills is increased.
|
Unique Shield
|
Only receive half damage from Focus Attacks.
|
Auto Heal
|
HP recovers every turn while not inflicted with a status ailment.
|
Miracle Mallet
|
Defense Sukuna's FoAtk and FoDef are doubled.
|
Instant Win
|
Your speed is increased by 50% on the first turn after entering the field.
|
First Hit
|
Attack power is boosted by 20% when moving first.
|
Ascertainment
|
Opponent's Ability does not boost their attacks.
|
On the Edge
|
At 1 HP, Speed is tripled and attacks do 30% more damage.
|
Invalidate
|
Removes the opponent's Ability on entry.
|
Intuition
|
Blocks increased priority skills.
|
Flat Speed
|
Lowers increased priority skills to 0 for both sides.
|
Known Limits
|
Gives and receives less damage from skills that don't match the user's type.
|
Fast Talker
|
Two-turn skills can be used in one turn.
|
Full Power
|
Skills are 20% more powerful, but takes damage every turn.
|
Two of a Kind
|
The power of skills go down by 40%, but you will do an additional attack.
|
Affinity Twist
|
Both parties super effective and resisted elements are reversed.
|
Vision Bonus
|
Boosts the power of Illusion skills by 40%.
|
Invigorative
|
Skills you're immune to will increase your Fo.Atk by one stage.
|
Deflective
|
Skills you're immune to will increase your Fo.Def and Sp.Def by one stage.
|
Stimulative
|
Skills you're immune to will increase your Sp.Atk by one stage.
|
Impulsive
|
Skills you're immune to will increase your Speed by one stage.
|
Counter Stance
|
Damages the attacker when hit with a BU skill.
|
Reflect Guard
|
Damages the attacker when hit with a EN skill.
|
Disjointed Blow
|
The power of super effective attacks is increased by 40%.
|
Restraint
|
If the foe uses a switch-out skill, they are unable to switch for 2 turns.
|
Bibliophilia
|
When Extra Kosuzu is holding a youma scroll, a certain stat is doubled, and typing and ability is changed.
|
Wariness
|
Disables skills with 50 or less BP.
|
Mode Shift
|
Changes Extra Rika's form when using attack skills. Reverts using Supernatural Border.
|
Reverse Function
|
Opponent's stat changes are reversed.
|
Dream World
|
Stopped opponents take damage every turn.
|
Three Bodies
|
Extra Hecatia's Form changes based on the class of skills used.
|
Adverse Wind
|
Only Wind-type opponents can flee.
|
Poison Labyrinth
|
Only Poison-type opponents can flee.
|
Overcompensate
|
Draining skills absorb 30% more HP.
|
Harassment
|
When your stats drop, so does the foe. When the foe's stats increase, your stats increase as well.
|
Mindless Dance
|
2-3 turn skills have no special effects, but are 10% less powerful.
|
Final Form
|
Boosts same-type skills when HP is less than 1/3.
|
Brute Force
|
User is able to ignore the foe's ability, but unable to use items.
|