| Ability Name
|| Ability Name
|| Ability Name
|| The weather becomes Calm.
|| The weather becomes Aurora.
|| The weather becomes Heavy Fog.
|| The weather becomes Dust Storm.
|| Sand Mask
|| During dust storm, Evasion is increased. No sand damage is received.
|| Sand Force
|| During dust storm, Fo.Atk is boosted by 30%. No sand damage is received.
| Sand Devil
|| During dust storm, Speed is doubled. No sand damage is received.
|| During aurora, Speed is doubled.
|| Aurora Grace
|| During aurora, Sp.Def is increased by 50% and some HP is restored at the end of every turn.
| Light Curtain
|| During aurora, you're immune to confusion and status ailments are healed at the end of every turn.
|| Fog Traveler
|| During heavy fog, Speed is doubled.
|| Surprise Tactics
|| During heavy fog, SpAtk is boosted by 50%. Damage is received at the end of the turn.
| Vanishing Act
|| During heavy fog, evasion is increased.
|| During calm, SpAtk and SpDef are boosted by 50%.
|| During calm, the user is immune to status ailments and recovers some HP at the end of every turn.
|| During calm, Fo.Def is increased by 50% and some HP is restored at the end of every turn.
|| Weather Resist
|| This Puppet is immune to the effects of weather.
|| Dark Clothing
|| Resists against Light-type skills and restores HP when hit by a Dark-type skill.
|| Charms may be restored after use. During calm, you will always restore them.
|| Benefit of Fire
|| When hit by a Fire-type skill, HP is restored.
|| Grace of Water
|| When hit by a Water-type skill, HP is restored.
| Force of Nature
|| When hit by a Nature-type skill, damage is nullified and SpAtk is raised.
|| Air Cushion
|| When hit by an Earth-type skill, damage is nullified. Ignores Adverse Wind ability. Ignores mine/poison trap.
|| When hit by a Steel-type skill, damage is nullified and FoAtk is raised.
| Smooth Sailing
|| When hit by a Wind-type skill, damage is nullified and Speed is raised.
|| When hit by an Electric-type skill, damage is nullified and SpAtk is raised.
|| When hit by a Light-type skill, damage is nullified and SpAtk is raised.
| Negative Aura
|| When hit by a Dark-type skill, damage is nullified and FoAtk is raised.
|| Appeased Spirit
|| When hit by a Nether-type skill, HP is restored.
|| Strict Dosage
|| When hit by a Poison-type skill, HP is restored. Ignores poison trap. Ignores Poison Labyrinth ability.
| Master's Defense
|| When hit by a Fighting-type skill, damage is nullified and FoAtk is raised.
|| Unwavering Heart
|| When hit by an Illusion-type skill, damage is nullified and any status ailment is cured.
|| Sound Absorb
|| When hit by a Sound-type skill, damage is nullified, FoAtk is raised, and SpAtk is raised.
| In Sync
|| When hit by an Warped-type skill, damage is nullified and any status ailment is cured.
|| Spirit of Yang
|| When hit by an Electric, Light, or Illusion-type skill, Speed is raised.
|| Spirit of Yin
|| When hit by a Dark, Nether, or Poison-type skill, Speed is raised.
| Inverse Reaction
|| When hit by a Light or Dark-type skill only half the damage is taken.
|| Self Exorcism
|| When hit by a Nether-type skill FoAtk is raised.
|| Common Senseless
|| Ignores type immunities when attacking.
| Shadow Stitch
|| The opponent cannot flee or swap Puppets.
|| Battle Mania
|| Opponents that are Fighting-type cannot flee or swap out.
|| Adverse Wind
|| Only Wind-type opponents can flee.
| Stream Form
|| Void-type skills are treated as Water-type skills.
|| Natural Form
|| Void-type skills are treated as Nature-type skills.
|| Unyielding Form
|| Void-type skills are treated as Steel-type skills.
| Gale Form
|| Void-type skills are treated as Wind-type skills.
|| Bright Form
|| Void-type skills are treated as Light-type skills.
|| Midnight Form
|| Void-type skills are treated as Dark-type skills.
| Ghost Form
|| Void-type skills are treated as Nether-type skills.
|| Immune to Poison and Heavy Poison statuses.
|| Cleared Mind
|| Immune to Burn and Heavy Burn statuses.
|| Immune to Stop status.
|| Immune to flinching.
|| Immune to Paralysis and Shock statuses.
|| Immune to confusion.
|| Immune to Upbeat.
|| Free Will
|| Immune to skill usage restrictions.
|| Status ailments are reflected onto opponents when inflicted.
|| When inflicted with an ailment, Speed is boosted 50%. Speed drop from paralysis is ignored.
|| Last Defense
|| When inflicted with an ailment, FoDef is boosted by 50%.
|| When poisoned, FoAtk is boosted by 50%.
|| Inverse Toxin
|| When poisoned, HP is restored instead of lost. Ignores Poison Labyrinth ability.
|| Takes half the turns to return from stop status.
|| 30% chance to heal from ailments every turn.
|| Mind's Eye
|| When inflicted with a status FoAtk is boosted by 50%. FoAtk drop from blindness is ignored.
|| Warning Shot
|| Lowers the opponent's SpAtk upon switch in.
| Deploy Smoke
|| Lowers the opponent's FoAtk upon switch in.
|| Copies your opponent's ability during battle.
|| Adjusts offensive stats based on the foe's defensive stats.
| Sixth Sense
|| Notifies you of barrier-penetrating skills your foe knows.
|| Quick Eye
|| Allows you to see the held item and ability of the opponent.
|| Some Guts
|| Damage the opponent after receiving an attack of 90 or more BP.
| Karmic Retribution
|| Damage the opponent after receiving an attack of 90 or more BP.
|| Hate Incarnate
|| Damage the opponent if fainting is caused by an attack of 70 or more BP.
|| Poison Thorns
|| Opponent has 30% chance to become poisoned from any attack.
| Flaming Garment
|| Opponent has a 30% chance to become burned from any attack.
|| Opponent has 30% chance to become paralyzed from any attack.
|| Chaos Induction
|| Opponent has a 30% chance to become confused from any attack.
|| Opponent has a 30% chance to become weakened from any attack.
|| Dark Force
|| Opponent has 10% chance to become blinded from their focus attacks.
|| Strong Smile
|| Opponent has a 10% chance to become afraid from their spread attacks.
|| Reduces the opponent's Speed after receiving an attack of 80 or more BP.
|| Reduces the opponent's FoAtk when hit by a skill that your barrier resists.
|| Reduces the foe's FoAtk or SpAtk when hit by a skill that your barrier resists.
|| Spreads Infection through attacks that are below 95 BP.
|| Armor Purge
|| When hit by a FoAtk, FoDef decreases and Speed increases.
|| Easier to score critical hits.
|| Boosts the strength of critical hits.
|| Hot Head
|| FoAtk is increased after taking a critical hit.
|| Recoil Offset
|| Does not receive recoil damage.
|| Damage dealt and recoil received by a recoil move is boosted by 20%.
|| Effects of held items are ignored.
|| When a held charm is lost or consumed speed is doubled.
|| If no item is held and you receive damage, you may take the foe's held item. Held items cannot be stolen.
|| Enemy Puppets cannot use charms.
|| When HP is less than half the held charm is used.
|| Attacks have a 10% chance of causing flinching.
|| Poison Body
|| After an attack, the opponent has a 30% chance to become poisoned.
|| Secondary effects of skills have double the chance of occurring.
|| Attack damage is boosted by 30%, but their secondary effects never occur.
|| Divine Protection
|| Stats cannot be lowered by the enemy.
|| Sore Loser
|| When a stat is decreased FoAtk is raised sharply.
|| When a stat is decreased SpAtk is raised sharply.
|| Inverts the stat changes.
|| Wisdom Eye
|| Attacks ignore the opponent's stat gains other than speed.
|| Cannot attack consecutively, however it ignores the foe's ability.
|| For 5 turns SpAtk and Speed are cut in half. Ability changes to ""Serious"", afterwards.
|| True Admin
|| When HP is less than half FoAtk and SpAtk are halved.
| Slow Tempo
|| Always attacks second but receive 10% less damage.
|| Support skills receive +1 to their priority.
|| SpAtk is boosted by 50% but accuracy is cut by 20%.
|| FoAtk is boosted by 50% but accuracy is cut by 20%.
|| Forward Dash
|| The power of spread skills are doubled.
|| Accuracy is boosted by 30%.
|| Neither you nor your opponent will be able to miss.
|| Precise Aim
|| Accuracy cannot be lowered. Ignores the foe's Evasion modifiers. Never-miss attacks are 50% stronger.
|| Infinite Changes
|| Changes type to match skill immediately before use.
|| Changes appearance to match that of the last Puppet in the party. Reverts after taking a hit.
|| After Move
|| Attack power is boosted by 30% when moving second.
|| Attacks ignore defensive fields.
|| Multi-Hit attacks always hit the maximum amount of times.
|| The power boost from same-type attacks is even higher.
|| Morale Boost
|| When an opponent is KO'd, FoAtk is raised.
|| Attacks with a base power of 60 or below are boosted by 50%.
|| Skilled Hand
|| Ignores the resistances of enemy barriers.
|| Attacks ignore the foe's ability.
| Up Tempo
|| Speed increases every turn.
|| Cannot be OHKO'd. Will not receive critical hits either.
|| Cannot be OHKO'd. Neither of you can use certain skills either.
| Imposing Stance
|| Damage is only received from skills.
|| Reduces damage of attacks that penetrate your barrier.
|| Emergency Cure
|| Recovers from status ailments when switching out.
| Healing Power
|| Recovers 1/3 of maximum HP when switching out.
|| Iron Resolve
|| Cannot be forced to switch out.
|| Can always escape from battle. Trumps other locking abilities.
| Bad Medicine
|| Enemies will be hurt when they try to use HP leaching skills on you. Ignores Poison Labyrinth ability.
|| Curse Return
|| Reflects the effects of status skills back on the attacker.
|| Poker Face
|| Ignores the secondary skill effects from attackers.
| Yata no Kagami
|| Takes half damage when at full HP.
|| Every turn one random stat rises sharply and one random stat falls.
|| When hit by an enemy skill there is a 30% chance to seal it.
|| The enemy's SP consumption is increased by +1.
|| Good Management
|| Stat changes from skills and hold items are doubled.
|| When HP is less than half your form is changed.
| Frail Health
|| Take no damage from attacks that do not penetrate the barrier.
|| Evasion against status and stat changing skills is increased.
|| Unique Shield
|| Only receive half damage from Focus Attacks.
| Auto Heal
|| HP recovers every turn while not inflicted with a status ailment.
|| Miracle Mallet
|| FoAtk and FoDef are doubled.
|| Weather skills last forever.
|| Terrain skills last 8 turns.
|| Boundary Blurrer
|| During weather effects, FoAtk, FoDef, SpAtk, and SpDef are doubled.
|| Boundary Savior
|| During terrain effects, FoDef and SpDef are doubled. Will also recover from ailments at the end of each turn.
| Northern Expanse
|| During Genbu, speed is halved.
|| Southern Expanse
|| During Suzaku, your HP will recover a little bit each turn, ignoring Suzaku's effect.
|| Western Expanse
|| During Byakko, 100 acc skills power increases by 20%, no-miss skills power increases by 50%.
| Eastern Expanse
|| During Seiryu, same-type skills are 33% stronger.
|| Central Expanse
|| During Kohryu, your skills ignore the foe's ability. The user may also use held items and Quick Eye.
|| Gentei's Water
|| Water skills are 50% more powerful during Genbu. Earth-skill damage is halved.
| Sutei's Fire
|| Fire skills are 50% more powerful during Suzaku. Water-skill damage is halved.
|| Byakutei's Metal
|| Steel skills are 50% more powerful during Byakko. Fire-skill damage is halved.
|| Seitei's Wood
|| Nature skills are 50% more powerful during Seiryu. Steel-skill damage is halved.
| Koutei's Earth
|| Earth skills are 50% more powerful during Kohryu. Nature-skill damage is halved.
|| Instant Win
|| Your speed is increased by 50% on the first turn after entering the field.
|| First Hit
|| Attack power is boosted by 20% when moving first.
|| Opponent's Ability does not boost their attacks.
|| On the Edge
|| At 1 HP, Speed is tripled and attacks do 30% more damage.
|| Removes the opponent's Ability on entry.
|| SpAtk increases by 50% when statused, ignores SpAtk drop from Fear.
|| Blocks increased priority skills.
|| Flat Speed
|| Lowers increased priority skills to 0 for both sides.
| Known Limits
|| Gives and receives less damage from skills that don't match the user's type.
|| Fast Talker
|| Two-turn skills can be used in one turn.
|| Full Power
|| Skills are 20% more powerful, but takes damage every turn.
| Two of a Kind
|| The power of skills go down by 40%, but you will do an additional attack.
|| Affinity Twist
|| Both parties super effective and resisted elements are reversed.
|| Vision Bonus
|| Boosts the power of Illusion skills by 40%.
|| Skills you're immune to will increase your Fo.Atk by one stage.
|| Skills you're immune to will increase your Fo.Def and Sp.Def by one stage.
|| Skills you're immune to will increase your Sp.Atk by one stage.
|| Skills you're immune to will increase your Speed by one stage.
|| Counter Stance
|| Damages the attacker when hit with a BU skill.
|| Reflect Guard
|| Damages the attacker when hit with a EN skill.
| Strange Rainbow
|| Boosts FoAtk by 30% during Sunshower.
|| Fox's Wedding
|| Doubles Speed during Sunshower.
|| Divine Festival
|| Status ailments are cured at the end of every turn during Sunshower.
| Disjointed Blow
|| The power of super effective attacks is increased by 40%.
|| The opponent cannot use skills to escape, nor use 2 turn charging skills.
|| When holding a youma scroll, a certain stat is doubled, and typing and ability is changed.
|| Disables skills with 50 or less BP.
|| Mode Shift
|| Changes form when using attack skills. Reverts using Supernatural Border.
|| Reverse Function
|| Opponent's stat changes are reversed.
| Dream World
|| Stopped opponents take damage every turn.
|| Three Bodies
|| Form changes based on the class of skills used.
|| Poison Labyrinth
|| Only Poison-type opponents can flee.
|| Draining skills absorb 30% more HP.
|| When your stats drop, so does the foe. When the foe's stats increase, your stats increase as well.
|| Changes weather to Sunshower upon switch in.
| Mindless Dance
|| 2-3 turn skills have no special effects, but are 10% less powerful.
|| Final Form
|| Boosts same-type skills when HP is less than 1/3.
|| Brute Force
|| User is able to ignore the foe's ability, but unable to use items.
|| SpAtk and Speed increase one stage every turn.