High Magnetism
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High Magnetism 強力磁場 | |
File:High Magnetism.gif | |
Type | Electric |
---|---|
Category | Status |
SP | 5 |
PP Cost | 20-34 |
Base Power | 0 |
Accuracy | --% |
Priority | 0 |
High Magnetism (Japanese: 強力磁場) is a non-damaging Electric-type skill in Shard of Dreams. Changes the next skill the foe uses to Electric-type.
Puppets that learn this skill by levelup
ID | Name | Type 1 | Type 2 | HP | Fo.Atk | Fo.Def | Sp.Atk | Sp.Def | Spd | BST | Cost | Ability 1 | Ability 2 | Level Learned | PP Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
47 | Extra Ellen | Illusion | Wind | 90 | 80 | 110 | 80 | 80 | 50 | 490 | 90 | Electromagnetic | Slow Tempo | 70 | 34 |
60 | Normal Chiyuri | Electric | Water | 60 | 65 | 65 | 30 | 45 | 30 | 295 | 90 | Disturber | Collectomaniac | 14 | 22 |
61 | Defense Chiyuri | Electric | Water | 95 | 100 | 120 | 45 | 80 | 45 | 485 | 90 | Disturber | Metallurgy | 14 | 22 |
62 | Speed Chiyuri | Electric | Light | 105 | 125 | 60 | 40 | 50 | 105 | 485 | 90 | Common Senseless | Reckless | 14 | 22 |
63 | Extra Chiyuri | Water | Illusion | 80 | 45 | 80 | 100 | 130 | 50 | 485 | 90 | Glamorous | Stubborn | 14 | 22 |
175 | Extra Lyrica | Sound | Electric | 120 | 50 | 70 | 85 | 100 | 65 | 490 | 90 | Warning Shot | Instant Win | 70 | 34 |
282 | Assist Akyuu | Illusion | Nature | 1 | 90 | 45 | 90 | 45 | 40 | 311 | 80 | Frail Health | Curse Return | 1 | 20 |
328 | Normal Iku | Electric | None | 60 | 40 | 60 | 70 | 50 | 25 | 305 | 110 | Electromagnetic | Air Cushion | 19 | 23 |
329 | Power Iku | Electric | None | 90 | 75 | 100 | 130 | 80 | 45 | 520 | 110 | Electromagnetic | Air Cushion | 19 | 23 |
330 | Speed Iku | Electric | Wind | 80 | 115 | 85 | 75 | 80 | 85 | 520 | 110 | Gale Form | Electrification | 19 | 23 |
331 | Extra Iku | Wind | Light | 100 | 90 | 110 | 45 | 60 | 115 | 520 | 110 | Electromagnetic | Reckless | 19 | 23 |
379 | Extra Ichirin | Electric | Water | 110 | 60 | 80 | 55 | 80 | 45 | 430 | 100 | Air Cushion | Forward Dash | 1 | 20 |
418 | Defense Tojiko | Electric | Nether | 85 | 50 | 30 | 110 | 130 | 105 | 510 | 100 | Electrification | Jamming | 70 | 34 |
462 | Defense Seija | Poison | Light | 80 | 105 | 70 | 45 | 130 | 70 | 500 | 100 | Usurpation | Unjustness | 70 | 34 |
High Magnetism 強力磁場 | |
File:High Magnetism.gif | |
Type | Electric |
---|---|
Category | Status |
SP | 5 |
PP Cost | 22-23 |
Base Power | 0 |
Accuracy | --% |
Priority | 0 |
High Magnetism (Japanese: 強力磁場) is a non-damaging Electric-type skill in TPDP. Changes the next skill the foe uses to Electric-type.
Puppets that learn this skill by levelup
ID | Name | Type 1 | Type 2 | HP | Fo.Atk | Fo.Def | Sp.Atk | Sp.Def | Spd | BST | Cost | Ability 1 | Ability 2 | Level Learned | PP Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
45 | Normal Chiyuri | Electric | Water | 60 | 65 | 65 | 30 | 45 | 30 | 295 | 90 | Disturber | Collectomaniac | 14 | 22 |
46 | Defense Chiyuri | Electric | Water | 95 | 100 | 120 | 45 | 80 | 45 | 485 | 90 | Disturber | Metallurgy | 14 | 22 |
47 | Speed Chiyuri | Electric | Light | 75 | 125 | 65 | 65 | 55 | 100 | 485 | 90 | Disturber | Reckless | 14 | 22 |
246 | Normal Iku | Electric | None | 60 | 40 | 60 | 70 | 50 | 25 | 305 | 110 | Electromagnetic | Air Cushion | 19 | 23 |
247 | Power Iku | Electric | None | 90 | 75 | 100 | 130 | 80 | 45 | 520 | 110 | Electromagnetic | Air Cushion | 19 | 23 |
248 | Speed Iku | Electric | Wind | 80 | 115 | 85 | 75 | 80 | 85 | 520 | 110 | Gale Form | Electrification | 19 | 23 |