Puppet Status

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There are several Puppet ailments in Touhou Puppet Dance Performance, most of which are flat out derived from the Pokemon games. Some, however, have been tweaked a bit, and some others are entirely new. All Puppets have two status slots.

Status Effects

Deals 1/8th HP at the end of every turn. Poison and Steel Types are immune to this condition.
Uses one slot.

Deals damage at the ending of every turn. The damage increases by 1/16th each turn. Causing the Poison status on something that is already Poisoned will turn it into Heavy Poison. Poison and Steel Types are immune to this condition.
Uses two slots.

Deals 1/8th HP at the end of every turn. Fire Types are immune to this condition.
Uses one slot.

Deals damage at the ending of every turn. The damage increases by 1/16th each turn. Causing the Burn status on something that is already Burned will turn it into Heavy Burn. Fire Types are immune to this condition.
Uses two slots.

A Stopped Puppet cannot use any Skills for 2-4 turns.
Uses two slots.

Halves a Puppet's Focus Attack stat.
Uses one slot.

Halves a Puppet's Spread Attack stat.
Uses one slot.

Halves a Puppet's Speed stat. Electric Types are immune to this condition.
Uses one slot.

Prevents the use of Skills that recover HP, but Items that restore HP can still be used. Skills that drain the opponent's HP will still deal damage, but will not heal the user.
Uses one slot.

New Statuses in Shard of Dreams

Quarters a Puppet's Speed stat and renders it unable to avoid any attacks for the duration of the status. Causing the Paralysis status on something that is already Paralyzed will turn it into Shocked. Electric types are immune to this condition.
Uses two slots.

Prevents the use of Skills that recover HP, but Items that restore HP can still be used. Skills that drain the opponent's HP will still deal damage, but will not heal the user. In addition, every skill usage will consume 2 SP, similar to when the opposing puppet has the ability Unjustness (also stacks with the abilities effect to drain 3 SP). Causing the Weakness status on something that is already Weak will turn it into Heavy Weakness.
Uses two slots.

Status Effects that take up no Status Slots

Note: These statuses take up no slots, and can be received even if both Status slots are filled. They can also all be passed with the use of Backup Plan, so be careful.

Can only be caused by the move Drain Seed. The puppet will receive damage at the end of each turn equal to 1/16th of their max HP, and the opponent will recover 100% of the HP absorbed. Nature type puppets are immune to this status. Can be removed by either switching out, or by using Smash Spin. The seeded puppet's HP will be drained and absorbed by the opponent even if the original user of Drain Seed has switched out.

Can only be caused by the move Claim. The puppet is unable to use the same skill twice in a row. If the affected puppet is holding a Choice item, they will be forced to use Struggle every other turn. Has no effect on the skill Struggle itself. Can be removed by switching out. Puppets with Free Will are immune to this condition.

Can only be caused by the move Shinigami's Waltz. The puppet becomes possessed by a Shinigami, who drains 1/4 of the puppet's max HP at the end of each turn. Can be removed by switching out.

Temporary Conditions

Note: These statuses take up no slots, and can be received even if both Status slots are filled.

A Confused Puppet has a 50% chance of doing nothing for 1-4 turns.

The puppet is bound by the opposing puppet for 4-5 turns, and takes 1/16th max HP at the end of every turn, and is unable to switch out during the duration, unless they are a Nether type, holding a Substitute Tag, use a Pivoting Skill such as Changeling, forced out by a Phasing Skill such as Squall, removing the effect with Smash Spin, trigger opponents Eviction Notice, or trigger your own Retreat Manual.

Similar to Bound, except is instead triggered by attempting to use a Pivoting Skill on a puppet with the Restraint ability. When under this effect, the puppet is unable to switch out altogether for 2 turns, with exception of the same examples listed in Bound, except Pivoting Skills, since that's what triggers the status, as well as Smash Spin.

Prevents a Puppet from using any Skills for one turn. A Flinch will only occur if the Puppet moves after its opponent.

Prevents a Puppet from avoiding any attacks for one full turn. Specifically, it causes the next attack used on the puppet affected with this status to not do an accuracy check, meaning all skills, including ones like Shattering Earth, which normally are unaffected by increased accuracy, will always hit.

Can only be caused by the move Upbeat. The puppet becomes unable to use skills from the Status category for the next 3 turns after being affected. Fades after next 3 turns, or by switching out. Puppets with Composed or Free Will are immune to this condition.

The puppet's last used move is unable to be used for the next 4 turns. If the affected puppet is holding a Choice item, or locked into using it by Encourage, it will be forced to use Struggle until the status fades. Ends after 4 full turns, or by switching out. Puppets with Free Will are immune to this condition.

Almost identical to Skill-Seal, only difference being that it instead seals 2 random skills, instead of the last used one, and can also be used even if the opposing puppet hasn't used a skill yet. If the affected puppet is holding a Choice item, or locked into using it by Encourage, it will be forced to use Struggle until the status fades. Ends after 4 full turns, or by switching out. Puppets with Free Will are immune to this condition.

To Do

  • Electrified (High Magnetism)
  • Trapped (Black Hole)
  • Arena Trap (Trapping Abilities)
  • Rooted (Fountain of Life)
  • Magic Coat (Mirage)
  • Soaked (Aquatic Waltz)
  • Ghost Chase (Ghost Chase)
  • Charged (Lightning Charge)
  • Bracing (Endure)
  • Charging (Two-turn skills)
  • Camouflaged (Camouflage)
  • Invulnerable (Protect)
  • Semi-invulnerable (Stalk and Murder)
  • Recharging (Hyper Beam-like moves)
  • Substitute (Magic Barrier)
  • Veil of Water
  • Lucky Rainbow
  • Perish Song (Ruinous Voice)