Unused Abilities
For other unused content, go here instead.
All of these abilities are programmed into the game and fully functional, but went unused in the final release of the game. Any ability listed in the code with "(Trial)" at the end are unimplemented and will have no effect even when applied to a Puppet, so they will not be listed here as they do absolutely nothing.
Spirit Abilities
Abilities that when the user in a pinch (1/3 or lower remaining HP), boosts damage of the listed type by 50%.
Ability Name | Boosted Type |
---|---|
Burning Spirit | Fire |
Sprouting Spirit | Nature |
Desolate Spirit | Earth |
Rainbow Spirit | Light |
Venomous Spirit | Poison |
Vague Spirit | Illusion |
Corrupt Spirit | Warped |
Form Abilities
Abilities that turn Void type skills into the listed type, and boosts their damage by 30%, also stacks with STAB bonus if applicable.
Ability Name | New Type |
---|---|
Hellfire Form | Fire |
Desolation Form | Earth |
Thunder Form | Electric |
Miasma Form | Poison |
General's Form | Fighting |
Imaginary Form | Illusion |
Recital Form | Sound |
Twisted Form | Warped |
"Bonus" Abilities
Apply a +40% damage boost to all moves of the listed type. Can be used to give a puppet a pseudo STAB boost, making it have an extra STAB option on top of its main ones, or can be stacked with a type the puppet already has to make that STAB do even more damage. Unlike the other Abilities listed above, there is one for every type except Dream; however only the Illusion type one was used in the final release.
Ability Name | Boosted Type |
---|---|
Normal Bonus | Void |
Flame Bonus | Fire |
Aqua Bonus | Water |
Leaf Bonus | Nature |
Ground Bonus | Earth |
Metal Bonus | Steel |
Gust Bonus | Wind |
Spark Bonus | Electric |
Bright Bonus | Light |
Shade Bonus | Dark |
Soul Bonus | Nether |
Venom Bonus | Poison |
Aura Bonus | Fighting |
Music Bonus | Sound |
Twisted Bonus | Warped |
Other Abilities
Other Unused Abilities that went unused but don't fit into another category.
Sound Booster - When hit by a Sound-type skill SpAtk is raised.
Convergence - If you miss a skill, your accuracy increases.
Evasive - Skills you're immune to will increase your Sp.Def by one stage.