# Statistic

Statistic (*ja:* **能力** *nouryoku*) is one of the main aspect of the game. A statistic determines the puppet performance in battle. Each individual puppet has their unique statistic.

## Puppet stat list

**Main statistic**

**Hit Points**(*ja:***ヒットポイント***hittopointo*) or**HP**is a stat that determines puppet capability to stay in battle. If puppet has 0 HP, that puppet cannot battle anymore. HP stat is visible in battle as HP bar.**Focus Attack**(*ja:***集弾***shuudan*) is a stat that determines puppet's damage when using Focus Attack skill. It is the Pokemon equivalent of Attack.**Focus Defense**(*ja:***集防***shuubou*) is a stat that determines how many damage the puppet receive when hit by Focus Attack skill. It is the Pokemon equivalent of Defense.**Spread Attack**(*ja:***散弾***sandan*) is a stat that determines puppet's damage when using Spread Attack skill. It is the Pokemon equivalent of Special Attack.**Spread Defense**(*ja:***散防***sanbou*) is a stat that determines how many damage the puppet receive when hit by Spread Attack skill. It is the Pokemon equivalent of Special Defense.**Speed**(*ja:***俊敏***shunbin*)is a stat that determines puppet's speed. A puppet with higher speed stat moves before puppet with lower speed.

**In-battle statistic**

**Accuracy**(*ja:***命中***meichuu*) is a stat that determines puppet's chance to hit the enemy puppet. Puppet's initial accuracy value is 100% and can be affected by moves.**Evasion**(*ja:***回避***kaihi*) is a stat that determines puppet's chance to evade the enemy puppet's attack.

## Stat calculation

Puppet's stat calculation is determined by these 4 factors: Base, Level, Emblem, Rank, and EV (Effort Value).

**Base**is a value that has the most influence on determining puppet's stat. Unlike other factor, base stat is always contant for every puppet with the same species.**Level**is a measurement how much experience the puppet has. Every time puppets level up, thier stat will increase.**Emblem**is a modifier that determines which stat is boosted. Stat that boosted by Emblem is enhanced by 110%.**Rank**or**IV**(Individual Value) is a factor that makes every wild puppet has different stats. Each stat has its own rank. Rank has range from**E-**(0) to**S**(15).**EV**(Effort Value) is a factor that took effect after reinforcing the puppet. Unlike Pokemon's EV which is maxed at 255 and divided by 4, Puppets EV is maxed ad 64. At level 100, each EV point increase puppet's stat by 1.

**Formula**

The result of the formula is always rounded down. The stat is also rounded down before multiplied by Emblem modifier.

**Example**

Consider a level 45 Blue Emblem **Defense Orange** with the following Rank and EV:

HP | FoA | FoD |
SpA | SpD | Spe | |

Base | 250 | 5 | 5 | 75 | 130 | 10 |

Rank | S (15) | B+ (11) | C+ (8) | A (13) | A (13) | C- (6) |

EV | 63 | 0 | 24 | 40 | 3 | 0 |

For HP stat, the calculation is as follows:

For FoD stat, the calculation is as follows:

After the calculation, Defense Orange stat will be:

HP | FoA | FoD |
SpA | SpD | Spe | |

Base | 250 | 5 | 5 | 75 | 130 | 10 |

Rank | S (15) | B+ (11) | C+ (8) | A (13) | A (13) | C- (6) |

EV | 63 | 0 | 24 | 40 | 3 | 0 |

Total | 321 | 19 | 29 |
102 | 135 | 19 |

**Ingame stat**

The chance of puppet's move hitting is calculated as follows.

- V: The value that will be compared by Random number generator.
- A: The move's accuracy
- S: The stage value. Stage value is the result of puppet's accuracy stage minus target puppet's evasion stage.
- mod: Other modifier that took effect like Abilities, Items, etc.

After the calculation, the game randomize the value between 1 to 100. if V less than or equal the randomized number, the move hits.

**In-battle Stat Modifier**

In battle, puppet's stat can be increased by many of puppet's moves, weather, items, and etc. Stat modifier operates on a scale called *stages*. Stages is limited from -6 to +6. Stat modifier is reset if the puppet is withdrawn.

#### Stage calculation

If a stat's stage is increased or decreased, the stat is counted according to these fraction:

**For Fo. Attack, Fo. Defense, Sp. Attack, Sp. Defense, and Speed**

Stage |
-6 |
-5 |
-4 |
-3 |
-2 |
-1 |
0 |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |

Multiplier |
^{2}/_{8} |
^{2}/_{7} |
^{2}/_{6} |
^{2}/_{5} |
^{2}/_{4} |
^{2}/_{3} |
^{2}/_{2} |
^{3}/_{2} |
^{4}/_{2} |
^{5}/_{2} |
^{6}/_{2} |
^{7}/_{2} |
^{8}/_{2} |

**For Accuracy and Evasion**

(Note: Accuracy minus Evasion stage has maximum value +6 and minimum -6, so the the accuracy cannot go over 300% and cannot go lower than 33%.)

Stage (Accuracy - Evasion) |
-6 |
-5 |
-4 |
-3 |
-2 |
-1 |
0 |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |

Multiplier |
^{3}/_{9} |
^{3}/_{8} |
^{3}/_{7} |
^{3}/_{6} |
^{3}/_{5} |
^{3}/_{4} |
^{3}/_{3} |
^{4}/_{3} |
^{5}/_{3} |
^{6}/_{3} |
^{7}/_{3} |
^{8}/_{3} |
^{9}/_{3} |